3D Modeling Evaluation
SpaceCraft
I modelled my spacecraft basing it off the style of some of the ships from Star Wars. I made the body of the ship in the style of the X-Wing and expanding the body length ways and added on the glass component and a leather chair to bring the model more up to date. The construction panels that connect to the wings were made intentionally in an industrial style and if it was a real spacecraft it would be more areodynamic as the wind could travel through the spaces in them, giving them more of a lift whilst flying. I also applied glowing lights on the ship to added thrusters to make the ship look futuristic.
I added a Robot that sits in the front of the ship, this robot would help the pilot navigate to their destination. The robot was based off the medical droid R2-D2 from the Star Wars series.
Many ideas of the ship had come into my mind, but creating a futuristic ship with higher class seating made it seem more realistic and more comfortable for the pilot.
Environment
My environment includes a secret government location that is set in a deserted wasteland several miles from any civilisation. It also includes a skydome and a spacedome. From the inside of the spacedome you are able to see Space and the planets. I aslo light up the spacedome with an Omni light which represents to light from the stars in Space.
I added a plane which I then turned into sand using a texture and turning the plane into an editable patch.
Animation
I had several ideas for my animation, these includes free-running, a giant picking a person up and throwing him around, somebody walking down a flight of stairs and a fight between two people. My final outcome was two people having a force fight throwing objects at each other. This came from the Star Wars inspiration that I used to create my environment. In my actual game I would have created objects such as boulders, bricks and other dangerous objects to make the animation seem realistic.
The Plan
The plan was to create a game that consisted of a third person shooter from the perspective of a ship in space. The plan was also to create a futuristic deserted planet where everything had become scarce, this is where my idea to create the government location in the wasteland as it showed the emptiness of the planet.
Conclusion
In conclusion I think that if I was to do this again and properly I would create a 3D model of the pilot for the ship and animate him so that he would get into the ship and fly off. I would also create the props for the animation and maybe put the Pilot into the animation fighting someone else that would be part of the game.
I think I would create the ship so that it was more industrial and create dents and scratches on the side to make it look run down and fit in with the deserted environment. I would also add a ruined building to the environment.
Monday, 21 May 2012
Monday, 19 March 2012
Environment Modeling
This is my environment so far, I have came up with the idea of a deserted airstrip in the desert. I thought it would be good to use it as a secret government location for aircraft to fly out into space to fight off aliens so that it stays secret and the government can take care of the extraterristials.
For the sand turned I turned into an editable patch so that I could raise and lower the levels to make sand dunes.
For the Material of the sand, I selected concrete and gave it an off-yellow colour with a black shading to go on to the dunes to give them shape to make them look 3D.
I added boxes and oil caninsters to give the airstrip more of a rundown look, I did this by giving the texture of the box a grunge texture which I created on photoshop and the canisters a red texture with rust marks that I created in 3DS max.
I decided to add a Space Dome to my environment so that my spacecraft could fly around planets, I used a texture from google images and edited it in photoshop to make it fit around the sphere properly and then applied it the texture to the model.
I also created to planets to make the Space Dome more realistic adding some lights to bright up the Space atmosphere.
To create these planets I created a sphere model and then again took two rocky from google images and edited them to make them look different and then applied them to the models.
I included a broken down aeroplane into my scene to fill in the blank space in my environment, I created this using blueprints that I found on the internet. After the model was completed I added a red camouflage texture on to the plane to make it look military. As I made this plane last minute I was to fill in the blank space so it doesn't look too professional but it is definitely at a good standard.
Aircraft Progress
I am near to completion of my aircraft model. These are screenshots of the wireframe of the model.
I used the aircrafts from Star Wars for a reference, I gave my aircraft the industrial theme, this is when parts of the ship look like they have been taken from a junk yard in order to build the ship, you can see this from the four cylinders that connect the ship to the wings.
From the front and side you can see the droid that I added to the ship, I used as R2-D2 and other medical droids from the Star Wars series to incorporate into my design.
I added a meshsmooth to the model so that it looked more areodynamic, I also added a glow to the wings and to the back to add a neon vapour trail. I did this using the following tutorial.
http://www.youtube.com/watch?v=PWfZjVK-9xQ
This is the result of the tutorial to add a neon glow to my air craft.
This is my model on a Podium.
This is the wireframe for the medic droid that I made, I made the whole model before I put the droid on to the aircraft, this is so i can animate the model climbing on to the aircraft.
I used tracks to operate the movement of the model, I chose tracks from a conveyor belt as they wouldn't get stuck in the sand and it would be easier for the droid to move around.
I used the aircrafts from Star Wars for a reference, I gave my aircraft the industrial theme, this is when parts of the ship look like they have been taken from a junk yard in order to build the ship, you can see this from the four cylinders that connect the ship to the wings.
From the front and side you can see the droid that I added to the ship, I used as R2-D2 and other medical droids from the Star Wars series to incorporate into my design.
I added a meshsmooth to the model so that it looked more areodynamic, I also added a glow to the wings and to the back to add a neon vapour trail. I did this using the following tutorial.
http://www.youtube.com/watch?v=PWfZjVK-9xQ
This is the result of the tutorial to add a neon glow to my air craft.
This is my model on a Podium.
This is the wireframe for the medic droid that I made, I made the whole model before I put the droid on to the aircraft, this is so i can animate the model climbing on to the aircraft.
I took inspiration from R2-D2 for the size of the droid and Bender from futurama's eyes but replaced eyeballs with a heart rate monitor.
I then used the texture map from R2-D2 that I found off the internet and edited in google to add to my Robot that I had created.
Monday, 5 March 2012
3D Model Planning.
Resources:
http://images.wikia.com/starfox/images/2/26/Arwingassault.jpg
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw-tFbI8e41SliihKDXX7stiRYRNuBfvhLU4hUQkTbRRSiUobwUArJah2QNk2TEgg4yfi2iA78JIU2TZ14lfls2j0yuZ6gzFAoexP3R8lE-3_xi16Of-14i82YkdeiQgpRPPsbqx4IXHKu/s1600/T-65+X-wing+starfighter.jpg
Autodesk 3ds Max
Concept art
http://www.3dvalley.com/tutorials/creating-realistic-glass-material-in-3ds-max/
^ Tutorial for glass material
Spacecraft Hangar ideas:
http://images.wikia.com/starfox/images/2/26/Arwingassault.jpg
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw-tFbI8e41SliihKDXX7stiRYRNuBfvhLU4hUQkTbRRSiUobwUArJah2QNk2TEgg4yfi2iA78JIU2TZ14lfls2j0yuZ6gzFAoexP3R8lE-3_xi16Of-14i82YkdeiQgpRPPsbqx4IXHKu/s1600/T-65+X-wing+starfighter.jpg
Autodesk 3ds Max
Concept art
http://www.3dvalley.com/tutorials/creating-realistic-glass-material-in-3ds-max/
^ Tutorial for glass material
Spacecraft Hangar ideas:
This is a mind map of my ideas, they consist of spacecraft from star wars and star treak and different textures including rust and rock for the ship.
I have also made a storyboard for shat I would like my space craft to do, I would like it to fly up from te ground into space and then back down to land where it started from.
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