Monday, 21 May 2012

3D Modeling Evaluation

3D Modeling Evaluation

SpaceCraft
I modelled my spacecraft basing it off the style of some of the ships from Star Wars. I made the body of the ship in the style of the X-Wing and expanding the body length ways and added on the glass component and a leather chair to bring the model more up to date. The construction panels that connect to the wings were made intentionally in an industrial style and if it was a real spacecraft it would be more areodynamic as the wind could travel through the spaces in them, giving them more of a lift whilst flying. I also applied glowing lights on the ship to added thrusters to make the ship look futuristic.
I added a Robot that sits in the front of the ship, this robot would help the pilot navigate to their destination. The robot was based off the medical droid R2-D2 from the Star Wars series.
Many ideas of the ship had come into my mind, but creating a futuristic ship with higher class seating made it seem more realistic and more comfortable for the pilot.

Environment
My environment includes a secret government location that is set in a deserted wasteland several miles from any civilisation. It also includes a skydome and a spacedome. From the inside of the spacedome you are able to see Space and the planets. I aslo light up the spacedome with an Omni light which represents to light from the stars in Space.
I added a plane which I then turned into sand using a texture and turning the plane into an editable patch.

Animation
I had several ideas for my animation, these includes free-running, a giant picking a person up and throwing him around, somebody walking down a flight of stairs and a fight between two people. My final outcome was two people having a force fight throwing objects at each other. This came from the Star Wars inspiration that I used to create my environment. In my actual game I would have created objects such as boulders, bricks and other dangerous objects to make the animation seem realistic.

The Plan
The plan was to create a game that consisted of a third person shooter from the perspective of a ship in space. The plan was also to create a futuristic deserted planet where everything had become scarce, this is where my idea to create the government location in the wasteland as it showed the emptiness of the planet.

Conclusion
 In conclusion I think that if I was to do this again and properly I would create a 3D model of the pilot for the ship and animate him so that he would get into the ship and fly off. I would also create the props for the animation and maybe put the Pilot into the animation fighting someone else that would be part of the game.
I think I would create the ship so that it was more industrial and create dents and scratches on the side to make it look run down and fit in with the deserted environment. I would also add a ruined building to the environment.